RESOURCES
Here you can find various educational resources: games and manuals, developed during our international projects and partnerships.
We hope you’ll find them useful in your personal and professional life!
SOCIAL ENTREPRENEURSHIP
WHAT? Game-based resources developed during our KA2 Strategic Partnership “Entertaining Education” aiming at presenting Social Enterprises as a way to bring sustainable social impact and promote inclusion amongst youth and youth workers, as well as helping youth workers develop entrepreneurial skills amongst youth.
YOUTH PARTICIPATION
WHAT? Game-based resources developed during our KA2 Strategic Partnership “PEPAR – Play. Engage. Participate” aiming at increasing youth participation in social and political life and addressing different levels of participation.
GENDER MAINSTREAMING
WHAT? Manual for youth workers about gender mainstreaming developed during our KA1 Training Course “Sail the Gender Mainstream”. In the manual you will find out what is gender mainstreaming and why do we suggest using it in Youth Work, how to address organisational and logistics related
issues to promote gender inclusion in Youth Work, as well as various gender inclusive activities.
CHANGE MANAGEMENT
WHAT? Manual for youth workers about change management developed during our KA1 Training Course “Creative Change”. In the manual you will find change management definitions and models, insirations on how to make decisions and approach creative problem solving under uncertainty, as well as toold for individual and community change.
ARTIFICIAL Intelligence in youth work
WHAT? Manual for youth workers about AI in Youth Work developed during our KA1 Training Course “Y-AI in Youth Work”. In the manual you will find intro to AI, good practices and tools to use AI in youth work, as well as ethical considarations of usage of artificial intelligence.